Technological Creativity and Interaction Design
Photo of Mat Janson Blanchet

About Me

Technology

As a technical architect and creative technologist with a focus on UI and UX, I have been counselling clients and brands to implement user-centered experiences, rather than simply pushing for the latest tech buzzword.

Since my skillset overlaps many fields, I appreciate the opportunity to discuss with stakeholders during all steps of the creation, from design to production. I prefer to work upstream in the creation process: analyze the client’s brief and then work with the strategy and the creative teams.

While I always favored projects with minimal graphical design, I also look into whether the projects onto which I work implement accessibility and take user privacy into account.

Creativity

Computers and electronic parts are necessary and inspiring materials with which I work, however they are not what I wish to showcase. I prefer to concentrate on the value of craftsmanship, almost like a modernist reaction to contemporary creative technological fields.

As a guitarist, I appreciate the visual language and the mechanical and functional parts of instruments: pickups, metal strings, tuning keys, chrome components, switches, potentiometers, wood, lacquer, etc. Repurposing the role of instrument parts allows me to benefit from their discrete function, and opens up opportunities to create visual arts or sound art, acoustic or amplified.

I believe there is a place in media art to explore illogical and absurd interactivity. I intend to move freely between the teachings of Alfred Jarry’s ’pataphysique and Brian Eno’s thoughts on music and ambiance to create objects, devices, instruments, sculptures, and installations.


Professional Experience

Technical Architect & Developer (UI + UX)

Freelance (Sept. 2011–Dec. 2016)

  • Strategy, design, and production of interactive experiences
  • Usability (UX) counselling and documentation
  • Technical counselling and inspiration during creative process
  • Technical project management during wireframing, evaluation, production, QA, and deployment
  • Support to external vendors during production
  • Production and prototyping of interactive creations

Technical Lead

Sid Lee Amsterdam (Feb. 2010–May 2011)

  • Monitoring news of the latest technologies
  • Prototyping and maintaining reusable assets
  • Technical counselling and inspiration during creative process
  • Project management technical assistance
  • Support to external vendors during production

Interaction Designer

Sid Lee Montréal/Amsterdam (Apr. 2008–May 2010)

  • Creative counselling during interactive creation
  • Best practices documentation
  • Version control management and training
  • Project management technical assistance
  • Support to external vendors during production
  • Production and prototyping of interactive creations

Flash and Front End Developer

iCongo (Jan. 2007–Apr. 2008)

  • Creating and maintaining a Flash toolset and library
  • Developing, designing, and integrating web sites and back end tools

See my LinkedIn profile for more details.


Clients Served

Many clients—local and global, ranging from ad agencies to game dev shops, from tech startups to research labs—were satisfied with projects I lead for them. Here are a few:


Awards


Business & Teamwork Skills

  • User experience and accessibility advocate
  • Translating technical concepts for non-technical people
  • Presenting and pitching to clients
  • Business analysis and features breakdown
  • Technical project management

Technical Skills

See my Github profile for more details.


Education

Bachelor of Fine Arts

Concordia University (2004–2008, 2017–2018)

College degree in Arts et Lettres

Collège de Maisonneuve (1997–1999)


Personal

French Canadian, music aficionado, video games enthusiast, pin-ups lover, contemporary and interactive arts seeker.

I lived in Barcelona, Toulouse, Paris, and Amsterdam. Currently back in my hometown, Montréal.

I am currently completing a degree in Intermedia/CyberArts at Concordia University in Montréal, where I expand my artistic practice and focus on electronics, performance arts, interaction design, and media research.