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	<title>Comments for mat janson blanchet</title>
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	<link>http://jansensan.net</link>
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	<lastBuildDate>Fri, 28 May 2010 09:08:47 +0000</lastBuildDate>
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		<title>Comment on Communication between AS3 and Max/MSP/Jitter by admin</title>
		<link>http://jansensan.net/communication-between-as3-and-max-msp-jitter/comment-page-1#comment-144</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 28 May 2010 09:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://jansensan.net/?p=298#comment-144</guid>
		<description>I have to say that this tutorial is basically a port of the example provided with the Flashserver external, which was in AS2, to an AS3 version. I did not research the difference between the XMLSocket class and the Socket class for this tutorial, it could be interesting to look into.</description>
		<content:encoded><![CDATA[<p>I have to say that this tutorial is basically a port of the example provided with the Flashserver external, which was in AS2, to an AS3 version. I did not research the difference between the XMLSocket class and the Socket class for this tutorial, it could be interesting to look into.</p>
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		<title>Comment on Communication between AS3 and Max/MSP/Jitter by ubi de feo</title>
		<link>http://jansensan.net/communication-between-as3-and-max-msp-jitter/comment-page-1#comment-143</link>
		<dc:creator>ubi de feo</dc:creator>
		<pubDate>Fri, 28 May 2010 05:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://jansensan.net/?p=298#comment-143</guid>
		<description>since you&#039;re in AS3, why do you use XMLSocket rather than Socket?
just a curiousity.
I used XMLSocket in AS2 extensively, all the Nokia Flagship Store stuff ran off our very own C++ socket server, but when I ported stuff to AS3 I started using Socket.
I liked it.</description>
		<content:encoded><![CDATA[<p>since you&#8217;re in AS3, why do you use XMLSocket rather than Socket?<br />
just a curiousity.<br />
I used XMLSocket in AS2 extensively, all the Nokia Flagship Store stuff ran off our very own C++ socket server, but when I ported stuff to AS3 I started using Socket.<br />
I liked it.</p>
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		<title>Comment on Planning the production of an interactive project by admin</title>
		<link>http://jansensan.net/planning-the-production-of-an-interactive-project/comment-page-1#comment-135</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 03 May 2010 21:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://jansensan.net/?p=285#comment-135</guid>
		<description>Prompt response Matt!

Do no worry, I was not looking to create some flame war about the nomenclature of developers. My emotional response is rather targeted at a lot of misconceptions and misunderstanding our trade has faced so often.

As for the specificity of the files depending on the language or the project, it is indeed either unique per team or company. However, I believe that a high level shopping list, if I may call it as such, will be quite similar from on language to the other.</description>
		<content:encoded><![CDATA[<p>Prompt response Matt!</p>
<p>Do no worry, I was not looking to create some flame war about the nomenclature of developers. My emotional response is rather targeted at a lot of misconceptions and misunderstanding our trade has faced so often.</p>
<p>As for the specificity of the files depending on the language or the project, it is indeed either unique per team or company. However, I believe that a high level shopping list, if I may call it as such, will be quite similar from on language to the other.</p>
]]></content:encoded>
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		<title>Comment on Planning the production of an interactive project by Matt Przybylski</title>
		<link>http://jansensan.net/planning-the-production-of-an-interactive-project/comment-page-1#comment-134</link>
		<dc:creator>Matt Przybylski</dc:creator>
		<pubDate>Mon, 03 May 2010 21:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://jansensan.net/?p=285#comment-134</guid>
		<description>Mat,
Thanks for linking to my article and for the kind words.  A lot of thought went into writing it as well as the contributions of other Flash developers to make sure it was as clear and concise as possible.

The reason the it is titled for Flash Developers is because I myself am a Flash developer and the article is for others to see but also a reference for myself to send links to potential clients/teams I work with to understand what exactly I need when starting a project.  Because I am not (yet at least) a developer for the other mediums you mentioned, I don&#039;t know exactly what developers who develop for those platforms like and how they like their files delivered.  I can only speak for myself and what I think is a good majority of other Flash developers in what I wrote in the article.

Not looking to start any type of exchange that takes away from yours as well as my mission to get the stuff we need when beginning a project.  Organization is huge and it can help a project stay on time.</description>
		<content:encoded><![CDATA[<p>Mat,<br />
Thanks for linking to my article and for the kind words.  A lot of thought went into writing it as well as the contributions of other Flash developers to make sure it was as clear and concise as possible.</p>
<p>The reason the it is titled for Flash Developers is because I myself am a Flash developer and the article is for others to see but also a reference for myself to send links to potential clients/teams I work with to understand what exactly I need when starting a project.  Because I am not (yet at least) a developer for the other mediums you mentioned, I don&#8217;t know exactly what developers who develop for those platforms like and how they like their files delivered.  I can only speak for myself and what I think is a good majority of other Flash developers in what I wrote in the article.</p>
<p>Not looking to start any type of exchange that takes away from yours as well as my mission to get the stuff we need when beginning a project.  Organization is huge and it can help a project stay on time.</p>
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	<item>
		<title>Comment on Of localization and locale mapping by adidas Originals publishes Women&#8217;s Lookbook &#8211; mat janson blanchet</title>
		<link>http://jansensan.net/locale-mapping/comment-page-1#comment-115</link>
		<dc:creator>adidas Originals publishes Women&#8217;s Lookbook &#8211; mat janson blanchet</dc:creator>
		<pubDate>Wed, 17 Mar 2010 18:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://jansensan.net/?p=132#comment-115</guid>
		<description>[...] localization worked like a charm with the locale mapping logic I wrote about before. The only issue I found is that since there were no specific fonts for non latin languages, there [...]</description>
		<content:encoded><![CDATA[<p>[...] localization worked like a charm with the locale mapping logic I wrote about before. The only issue I found is that since there were no specific fonts for non latin languages, there [...]</p>
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		<title>Comment on Loading assets dynamically (part 4: fonts and CSS) by Of localization and locale mapping &#8211; mat janson blanchet</title>
		<link>http://jansensan.net/loading-assets-dynamically-part-4/comment-page-1#comment-98</link>
		<dc:creator>Of localization and locale mapping &#8211; mat janson blanchet</dc:creator>
		<pubDate>Sun, 21 Feb 2010 20:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://jansensan.net/?p=110#comment-98</guid>
		<description>[...] The alphabet tag is not relative to any specific standard, but just actually the logic part of what I use to load the fonts and the CSS (see previous post). [...]</description>
		<content:encoded><![CDATA[<p>[...] The alphabet tag is not relative to any specific standard, but just actually the logic part of what I use to load the fonts and the CSS (see previous post). [...]</p>
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		<title>Comment on Loading assets dynamically (part 4: fonts and CSS) by uberVU - social comments</title>
		<link>http://jansensan.net/loading-assets-dynamically-part-4/comment-page-1#comment-89</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Thu, 11 Feb 2010 16:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://jansensan.net/?p=110#comment-89</guid>
		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by jansensan: Blogged: Loading assets dynamically (part 4: fonts and CSS) http://tr.im/LTB8 #flash #as3...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by jansensan: Blogged: Loading assets dynamically (part 4: fonts and CSS) <a href="http://tr.im/LTB8" rel="nofollow">http://tr.im/LTB8</a> #flash #as3&#8230;</p>
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		<title>Comment on Loading assets dynamically (part 3: images) by admin</title>
		<link>http://jansensan.net/loading-assets-dynamically-part-3/comment-page-1#comment-87</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 07 Feb 2010 23:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://jansensan.net/?p=91#comment-87</guid>
		<description>Hello Walter, I do not actually ever publish from FLA files to get my SWFs, I publish directly with Flash Builder. The Main.as class would be set as the default application.

However, in this case it was simple enough to use the same class as the Document class in the Flash IDE.

I updated the sources, you may want to look into assets/fla/resizeImage_CS4.fla or (assets/fla/resizeImage_CS3.fla, if that&#039;s the version you have).

Thanks for reading.</description>
		<content:encoded><![CDATA[<p>Hello Walter, I do not actually ever publish from FLA files to get my SWFs, I publish directly with Flash Builder. The Main.as class would be set as the default application.</p>
<p>However, in this case it was simple enough to use the same class as the Document class in the Flash IDE.</p>
<p>I updated the sources, you may want to look into assets/fla/resizeImage_CS4.fla or (assets/fla/resizeImage_CS3.fla, if that&#8217;s the version you have).</p>
<p>Thanks for reading.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Loading assets dynamically (part 3: images) by Walter Zeller</title>
		<link>http://jansensan.net/loading-assets-dynamically-part-3/comment-page-1#comment-84</link>
		<dc:creator>Walter Zeller</dc:creator>
		<pubDate>Sat, 30 Jan 2010 08:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://jansensan.net/?p=91#comment-84</guid>
		<description>Hello,
Thank aou for the very helpfull script.

Question: Is it also possible to download the .fla files which are not included at the &quot;Tutorial_LoadingAssetsDynamicallyPart3.zip&quot; package?

Thank you again,
Walter Zeller</description>
		<content:encoded><![CDATA[<p>Hello,<br />
Thank aou for the very helpfull script.</p>
<p>Question: Is it also possible to download the .fla files which are not included at the &#8220;Tutorial_LoadingAssetsDynamicallyPart3.zip&#8221; package?</p>
<p>Thank you again,<br />
Walter Zeller</p>
]]></content:encoded>
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	<item>
		<title>Comment on My setup by Installing Flash Builder plugin changes Eclipse&#8217;s UI language &#8211; mat janson blanchet</title>
		<link>http://jansensan.net/my-setup/comment-page-1#comment-6</link>
		<dc:creator>Installing Flash Builder plugin changes Eclipse&#8217;s UI language &#8211; mat janson blanchet</dc:creator>
		<pubDate>Sat, 26 Sep 2009 03:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://jansensan.net/clients/jansensan/?p=1#comment-6</guid>
		<description>[...] stated in my previous post, I use Eclipse to program, and my setup is in English. After installing the Flash Builder plugin, I [...]</description>
		<content:encoded><![CDATA[<p>[...] stated in my previous post, I use Eclipse to program, and my setup is in English. After installing the Flash Builder plugin, I [...]</p>
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